iPod and phone skin for Not Another Happy Ending by Karolin Schnoor

Art print for Not Another Happy Ending by Karolin Schnoor

Over on the Not Another Happy Ending IndieGoGo page we’re launching a competition to reward the project’s biggest online champions with a free Not Another Happy Ending art print created exclusively for the film by brilliant designer and illustrator Karolin Schnoor. It’s the perfect route for the socials-savvy, cash-poor lover of independent film and cool stuff generally.

Here’s how you win one

1: Make sure you’re logged into IndieGoGo
2: Once you’re logged in, the link in the share box underneath the pitch video is unique to you. Copy this URL.
3: Now spread your unique URL across the web like it’s Nutella to encourage as many people as possible to visit our IndieGoGo page.

When you use your unique logged-in URL, we can see how many people you refer to our campaign. You have until Monday 7th May to spread the word and attract as many people as possible to our IndieGoGo campaign. After the deadline, the person who has resulted in the most referrals will win the gorgeous limited edition Karolin Schnoor print – a movie collectible.

image from the indiegogo campaign page for not another happy ending

Find your unique URL

The champions’ code:

- Tell the truth
- Be nice

We want you to be creative about how you push your URL out through Twitter, Facebook, blogs, or even your local press. But please make sure you do so responsibly. We don’t want people to arrive at IndieGoGo expecting a free holiday or unseen footage of Karen and Emun playing table-tennis, and would hate for anyone’s communications to cause offence.

A serious breach of the champions’ code will put you out of the running for the prize. As long as your description of the link is accurate and truthful, and you put across your genuine enthusiasm for the project, everyone’s happy.

Head over to IndieGoGo now to grab your URL and give it your best shot. Even if you don’t win, you’ll at least have helped a cool indie movie come a bit closer to getting made.

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The makers of Lost have created a drama series for Channel Five based on traditional fairy tales. With the onslaught of zombies and vampires recently, it’s refreshing to see a different type of fantasy world worked into a drama series. Fairy tales are dark and disturbing enough witout the need for vampires, and with the promise that there will be no happy endings, we’re looking forward to getting stuck into Once Upon a Time.

Once Upon A Time was created by Edward Kitsis and Adam Horowitz, the team behind Lost and Tron: Legacy. It features an independent woman called Emma Swan who knows how to take care of herself, but whose life is turned upside down when her 10-year-old son, adopted from birth, turns up on her doorstep.

The young boy drags her into a fairy tale world where his birth mum is the missing daughter of Snow White and Prince Charming. According to the book of fairytales, Emma was sent away to be protected from the Evil Queen’s curse which trapped all of the characters in the real life world.

However, they are not even aware that they are lost fairytale characters and are simply living in a town in America called Storybrooke. Here in this strange town, magic has been forgotten and the Evil Queen is known as Regina, who is now Henry’s adoptive mother.

The gulf between romantic expectations and real-life relationships has been in the spotlight in recent years, with writer Lori Gottrieb suggesting that women should stop looking for a Mr Right and instead settle for a ‘Mr Good Enough’, and Five have made an upfront promise that there will be no Prince Charmings or happily-ever-afters for their characters.

The series has already created quite a following in the states since it aired in October 2011 on ABC, and has a huge following on Facebook. Watch the first episodes on catch-up now, and let us know how soon you get hooked.

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Laptop skin by Karolin Schnoor for Not Another Happy EndingWorking on the upcoming feature film Not Another Happy Ending, starring Karen Gillan and Emun Elliot, we’ve been lucky enough to work with a young designer and illustrator, Karolin Schnoor. Karolin created the main image that forms the basis for the film’s poster, but, perhaps unusually for an indie movie, her work has become an integral part of the film’s progress.

We’re now two weeks into our IndieGoGo campaign, and today launched another of Karolin’s unique designs – this time as an iPad or laptop skin, complementing the smartphone skin she designed for the film earlier. People can buy the skins, and also a fine art print, from the IndieGoGo campaign page.

Please visit the page to see the other incentives and help get this feature film made!

iPod and phone skin for Not Another Happy Ending by Karolin Schnoor

iPod and phone skin for Not Another Happy Ending by Karolin Schnoor

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Karen Gillan

Karen Gillan plays Jane Lockhart, a writer struggling to complete her second novel

Hot Tap is working with Synchronicity Films as its PMD, and tonight that means we’re getting ready to dive into an IndieGoGo campaign for a fantastic new film project starring Karen Gillan. The film’s called Not Another Happy Ending, and is set in our hometown of Glasgow, Scotland.

Karen Gillan plays the main character Jane Lockhart, a writer who is stuck on the second novel of her two-book deal. Her publisher (Emun Elliot) needs her to finish the novel in order to save the company. He thinks that, after the success of her first novel, she’s just become too darn happy to write. So he sets out to make her miserable.

Trouble is, making her miserable doesn’t seem to make him happy at all – he couldn’t be a little bit in love with her, could he? And just why is Jane so unwilling to complete the deal and sign off anyway?

It’s a fantastic script and cast, and has hot new director John McKay as Director, and Bafta-winning Claire Mundell and Producer. All it needs now is $50,000 of crowdfunded cash to get it over the finish line. Fingers crossed that our campaign will go global.

So, in the words of PMDs everywhere, please help by following the film on Facebook and Twitter!

Not Another Happy Ending poster

Fantastic artwork by the illustrator Karolin Schnoor

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Hot Tap Media is a digital content production company with its head in the cloud and its feet in Glasgow, Edinburgh and sometimes Dundee. We have a number of exciting projects in production including delivery of the somewhereto_ project in Scotland, and digital content around two Scottish feature films, and are now able to offer two part time internships.

The Community Intern will help manage our social networks. This is a role for someone who loves film and digital content and lives on Twitter and Facebook. You should be able to write punchy, engaging micro-blogs as well as longer WordPress blogs, and we’ll show you how to make the most of them.

The Content Development Intern will help keep us organised, keep an eye out for opportunities, and come up with great content ideas. This is a flexible role suitable for a new graduate from games, design, or media, and will include some content creation. Film-making, Drupal or app-building skills would be useful.

  • Both roles are for 21 flexible hours per week, for 4 months
  • Work can be remote with regular face time in Glasgow or Edinburgh
  • The roles are unpaid, but local travel and sustenance expenses will be reimbursed, and interns can access the company’s personal development budget for related training, kit or development.

If you’re interested in either role (or both), please send your CV or a link to your online portfolio before 9am Monday 2nd April to Rebecca Thompson at Rebecca@hottapmedia.com. Feel free to call with any questions on 07866 730612.

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Could Second Life avatars find a new home in social networks? Image of faceboo by iliveisl

The operation behind Second Life is about to be downsized, according to an announcement by Linden Labs, its creator. The press release, as reported by betterverse, states that the company intends to close down several of its offices and let go 30% of its staff.

Considering the financial disaster of First Life, it’s not surprising that this innovative virtual business is suffering. But, like the news press, Second Life has fallen victim to a double whammy of the global recession combined with the virtual revolution – in particular, the power of social networks.

The press release states that the cuts are part of a strategy to “increase focus on the company’s consumer business including investments intended to enhance ease of use and participation in its virtual goods marketplace through browser-based and mobile applications.”  Specifically, Linden Lab plans to “create a browser-based virtual world experience” and “extend the Second Life experience into popular social networks.”

The Zen-like novelty of just being in a virtual world is not enough anymore and I suspect that many users have grown tired of the sprawling, directionless world of Second Life and want something to do online. Why would you send your avatar roaming around a half-loaded empty virtual disco when you could be hanging out with your real friends online, playing instantly-rewarding zero-learning-curve games, and catching up on everything in the real world at the same time?

Australia’s News.com reported that Linden Lab’s chief executive Mark Kingdon said the company plans to create an internet browser-based virtual world experience, eliminating the need to download software, and extend Second Life into social networks.

“Ultimately, we want to make Second Life more accessible and relevant to a wider population,” he said.
Linden Labs’ decision to focus on social networks is a smart move. Why vainly try to beat Facebook and Twitter when you can join them? I’d love to see a really good application of virtual reality technology in a social network environment, and will be keeping an eye out for Linden Labs’ next move.

Click here to read about virtual reality’s planned foray into TV too.

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Jade

Jade Goody was the poster girl of reality TV. Image by Stef

Public service content producers Preloaded have a virtual reality project in development with Channel 4 Education called Afterlife, which aims to help young people deal with issues surrounding death. The producers were inspired by the death of Big Brother’s Jade Goody, which triggered an incredible public response. They hope that Afterlife will help a generation of increasingly agnostic young people understand how to deal with death.

The project was announced by Broadcast as part of an article outlining C4 Education’s wishlist for its £2million commissioning budget. The department is looking for ideas that teach financial management and entrepreneurialism, as well as mental health, sex education, science and history.

Jade was one of the front runners in the reality television content revolution, and became a poster girl for all that is good, bad and scintillatingly honest about reality TV. Her death, of course, also took place in the media – it was a reality TV death.

So it’s interesting that she is indirectly behind what could be the next ‘reality revolution’ in TV – virtual reality. Afterlife will be the channel’s first dip into virtual worlds, and not before time.

Virtual reality is a gathering pace in the world of education, and edutainment – areas in which it fits perfectly. Virtual worlds offer a risk-free workshop in which to teach military and surgical skills without any accidental casualties (small mice and rabbits presumably have paws crossed for a virtual purfume and make-up lab), and projects like CANVAS and Heritage Key give users a immersive learning environment that can be controlled and evolved by the creators. Educators have done the groundwork, now its time for the broadcasters to launch the virtual revolution.

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Social gaming gurus Playfish have hit on a winner with their new offering, My Empire, a city building sim game based on an ancient Roman town. Playfish are by far the leading players in the social games market, with several leading apps on Facebook and iPhone, and were last year taken over by EA.

Players can quickly get immersed in their Roman town, building communal baths (the first item on any Roman town planner’s shopping list), farms, huts, and roads. But when it comes to building anything more complex – a temple, say, or courthouse – the player has to draw in help from other players. It’s an effective use of the social network on which the game is based, likely to lead to genuine ‘you scratch my back’ co-operation.

The game is still in Beta, with few glitches reported in the forums. In terms of gameplay, the structure is tried and tested through games such as Age of Empires or Civilization. The urge to build will get players hooked as always, and this offering seems complex enough to keep players engaged enough for extended gameplay.

But is it educational at all? Well, if you consider that the Romans probably wanted to own all the wonders of the ancient world, then it does have an emotional resonance! Read a full historical perspective here, or start playing.

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Kevin Lygo

Kevin Lygo outlines new opportunies at The Media Festival 09. Image by Heloukee

Yesterday new Chief Executive David Abraham made his welcome speech, ahead of starting his new job on Tuesday – a job that Director of Television Kevin Lygo had his eye on. Today Lygo announces that he’s leaving to head up ITV as Managing Director. But is the decision a statement about the future of 4 under Abraham, or something a lot more personal?

The appointment of Abraham was met with surprise, and there were fears from the start that it would result in the loss of Lygo. Lygo was the favourite amongst staff at the channel, and there was talk of a ‘revolution’ or ‘walk-out’ by commissioners if Lygo left. Lygo was totally focussed on content, and  was largely seen as an excellent creative. With a background as a comedy scriptwriter, he was the brains behind the launch of E4, and responsible for iconic Channel 4 shows such as Smack the Pony, Spaced, Black Books, Da Ali G Show, and Brass Eye – shows that were distinct and which epitomised the Channel 4 style and tone.

“Kevin’s relationship with talent is second to none,” one commissioner said . “C4 will lose something very significant if he ends up with another broadcaster.”

However, shortly after the announcement of Abraham’s appointment, Lygo announced that he did not intend to leave C4. “He made a commitment to dive back into the creative renewal process, to refocus after the distraction and evident disappointment [of not getting the job]”, said one member of C4 staff, as reported in Broadcast.

Reason for the U-turn

This u-turn will not be popular amongst staff. So what promted it? You could surmise that Lygo was merely playing it safe by stating his continued commitment to his current role at C4 until a better one came along. But following Abraham’s stated commitment to be hands-on creatively, perhaps Lygo feels that would be little room left for editorial freedom on his part?

Abraham did make a bold entry with his speech yesterday, announcing:

“I would far rather that commissioners adopted a ‘no guts no glory’ approach than played it safe,” he added. “To fail nobly in my view is better than succeeding sheepishly. I relish the opportunity to defend intelligent creative risk-taking and I will not shy away from doing so.”

Creative Renewal

Another possibility is that Lygo needs a fresh channel in order to re-spark his creativity. In the Broadcast article mentioned above, one source implies that his enthusiasm and fervour were waning: “He’s the most creative person in the building but has become more cynical and less interested.”

It’s all too easy for a creative mind to succumb to such cynicism and disinterest. Perhaps Lygo has realised this – perhaps the appointment of Abraham made it clear to him – and the move to ITV is a conscious effort to re-kindle his passion for television?

Lygo will work alongside Peter Fincham at ITV where his creative powers will be given reign. The channel is not known for risk-taking innovation, and perhaps those restraints will have Lygo wishing for his old job back.  All eyes will be on his decisions in the new role, and the future direction of C4 under Abraham.

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farmville

Make solar power, not war! Farmville art by Rusty Boxcars

Over on Heritage Key there’s a Bloggers Challenge competition that invites bloggers to answer the question: How Much Fun is Virtual Edutainment? Specifically, can it ever be enough fun without guns and sex? I’m not allowed to win, but it’s an interesting question.

There is an unspoken assumption that the most exciting game or interactive experience is the one where you get to shoot people. But hang on, where did this come from? Who says that shooting is fun? It’s certainly not my idea of a good time.

After a tough day the last thing I want to be immersed in is a war. I want stories, drama, excitement, entertainment – a good laugh. Maybe, if I’m honest, a little weep. The worlds of literature, publishing, film and TV have all cottoned on to this and try their darnedest to come up with the goods. There are brilliant, life-changing, profound books and films out there. The games industry, however, is still lagging behind, and virtual entertainment has barely set off yet.

The mass market console end of the games industry at the moment is still like Hollywood. The big blockbuster titles in both games and films are so expensive to make (with exceptions) that the risk-averse distributors shy away from the slightest deviation from the tried and tested formulas. Instead, they continuously regurgitate and repackage the same old stories. The difference between mass market games and Hollywood movies though is that Hollywood tries to maximise its audience by offering genres for all major types of consumers, whereas games tend to stick with just one core audience – the shooters.

Don’t get me wrong, this isn’t a moral stance. The reason why I don’t play these games is because they bore me to tears. I don’t feel the motivation. I’m trigger unhappy. I despair when I go into a shop like Game and see rows on rows of shoot-em-ups for the PC and consoles. I’ve got a couple of twenties in my pocket and I’m in the market for something enjoyable, but it’s just not there. More often than not, I leave empty-handed, and the global games market misses out on yet another forty quid.

In an era when there are more and more female gamers, when The Sims is still one of the most profitable titles of all time, online sites for chess, backgammon and bingo attract thousands, apps, quizzes and casual games on Facebook are played by millions, and hey, there’s the Wii and Guitar Hero, it is absolutely insane to think that consumers need to perpetrate violence and/or sex in order to enjoy and, ok, become a little addicted to a product.

Away from the constraints of the major publishers, there are a whole load of independent, and innovative, online games, virtual experiences like Heritage Key Virtual, and other web-based entertainment such as interactive dramas and social media and iPhone apps that are developing and growing creatively. These examples prove that there are ways to make a living without a slot on the shelves of Game. But gaming and interactive entertainment needs to aim higher than that.

But what about the educational, ‘edutainment’ element? Actually, I don’t think it’s helpful to draw a big red line between what’s educational and what isn’t. By separating entertainment and education we suggest that the two are mutual exclusive, which is just not the case. At pre-school, there is as much emphasis on playing catch or finding out what a policeman does as there is on learning maths and the alphabet – everything’s educational. It’s the same for us grown-ups. To some degree, everything we engage with teaches us something about the world.

Games and virtual experiences (we need a catchier description for that by the way) offer an amazing opportunity for the player to really immerse themselves in the character and story and learn something. So far, I have yet to find an example in which the character and story are anywhere near as poignant and human as in the best books, films or TV. A game or interactive experience has yet to make me cry (apart from in frustration), but it will happen. And it probably won’t be on sale first in Game.

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